<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lil&#039; Crown Devlog - itch.io</title><link>https://coquerord.itch.io/lil-crown</link><description>A cozy idle game where you dig your castle DOWN — house princesses, goblins and dwarves underground.</description><item><guid>https://coquerord.itch.io/lil-crown/devlog/1596040/v0912-your-citizens-are-people-now</guid><title>v0.9.12: your citizens are people now</title><link>https://coquerord.itch.io/lil-crown/devlog/1596040/v0912-your-citizens-are-people-now</link><pubDate>Tue, 21 Jul 2026 00:22:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The biggest update yet, and it&#039;s all about the lil&#039; folks living in your castle. Every citizen is now an individual. They have a face (drawn in code, every one unique), a birthday, a favorite job, and...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1595830/v0911-fair-shifts-at-every-shop</guid><title>v0.9.11: fair shifts at every shop</title><link>https://coquerord.itch.io/lil-crown/devlog/1595830/v0911-fair-shifts-at-every-shop</link><pubDate>Mon, 20 Jul 2026 20:03:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two quick fixes tonight, both straight from the review notebook. First: sneaky merchants among you discovered you could switch a shop to a fancier product while the shelves were still full of the chea...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1595752/v0910-your-shops-actually-make-things-now</guid><title>v0.9.10 — your shops actually make things now</title><link>https://coquerord.itch.io/lil-crown/devlog/1595752/v0910-your-shops-actually-make-things-now</link><pubDate>Mon, 20 Jul 2026 19:00:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The big one from the roadmap: shops no longer print gold out of thin air. Now you pick what each shop crafts (three products per shop, unlocking as it levels), a little batch timer does its work, and...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1595473/day-3-we-have-a-new-name-lil-kingdom-is-now-lil-crown</guid><title>Day 3: we have a new name! Lil&#039; Kingdom is now Lil&#039; Crown</title><link>https://coquerord.itch.io/lil-crown/devlog/1595473/day-3-we-have-a-new-name-lil-kingdom-is-now-lil-crown</link><pubDate>Mon, 20 Jul 2026 14:11:57 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Quick but big one today: the game is now called Lil&#039; Crown. Here&#039;s the story. The 2012 game that inspired all of this, the one my girlfriend, her sister and I loved and lost when it vanished from the...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1594844/v097-the-bread-chest-learns-some-manners</guid><title>v0.9.7: the bread chest learns some manners</title><link>https://coquerord.itch.io/lil-crown/devlog/1594844/v097-the-bread-chest-learns-some-manners</link><pubDate>Mon, 20 Jul 2026 04:42:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A sharp-eyed player on reddit found that the bakery&#039;s daily chest paid the same amount whether you had 3 floors or 20, which at floor 3 meant one click bought you sixty floors and skipped the whole ga...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1594264/v096-name-your-castle</guid><title>v0.9.6: name your castle</title><link>https://coquerord.itch.io/lil-crown/devlog/1594264/v096-name-your-castle</link><pubDate>Sun, 19 Jul 2026 23:23:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Two little joys today, both straight from player suggestions. Your castle now wears its name on a wooden plaque above the gates, tap it to christen your kingdom whatever you like (and when you share t...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1593868/v095-every-shop-has-a-personality-now</guid><title>v0.9.5: every shop has a personality now</title><link>https://coquerord.itch.io/lil-crown/devlog/1593868/v095-every-shop-has-a-personality-now</link><pubDate>Sun, 19 Jul 2026 21:01:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The big one from launch feedback. Until today the best strategy was spamming jewelers. Now every shop plays differently: jewelers earn fastest but fill up in about 30 minutes, so they pay off if you v...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1593755/v094-upgrades-are-here</guid><title>v0.9.4: upgrades are here</title><link>https://coquerord.itch.io/lil-crown/devlog/1593755/v094-upgrades-are-here</link><pubDate>Sun, 19 Jul 2026 19:56:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Biggest request from launch day, shipped same day. Every room now has levels: - Shops upgrade to Lv 5, each level makes them faster and lets them store more - Workers earn stars the longer they work,...</p>]]></description></item><item><guid>https://coquerord.itch.io/lil-crown/devlog/1593519/v093-deeper-quests-real-idle-pacing-sound-toggle</guid><title>v0.9.3: deeper quests, real idle pacing, sound toggle</title><link>https://coquerord.itch.io/lil-crown/devlog/1593519/v093-deeper-quests-real-idle-pacing-sound-toggle</link><pubDate>Sun, 19 Jul 2026 16:13:04 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Day one brought a wave of players and some very fair criticism: the game was over too fast. If you played this morning, everything unlocked in about fifteen minutes and shops filled up in two, so leav...</p>]]></description></item></channel></rss>