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Devlog
v0.9.12: your citizens are people now
July 21, 2026
by
coquerord
The biggest update yet, and it's all about the lil' folks living in your castle. Every citizen is now an individual. They have a face (drawn in code, every one unique), a birthday, a favorite job, and...
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v0.9.11: fair shifts at every shop
July 20, 2026
by
coquerord
Two quick fixes tonight, both straight from the review notebook. First: sneaky merchants among you discovered you could switch a shop to a fancier product while the shelves were still full of the chea...
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v0.9.10 — your shops actually make things now
July 20, 2026
by
coquerord
The big one from the roadmap: shops no longer print gold out of thin air. Now you pick what each shop crafts (three products per shop, unlocking as it levels), a little batch timer does its work, and...
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Day 3: we have a new name! Lil' Kingdom is now Lil' Crown
July 20, 2026
by
coquerord
Quick but big one today: the game is now called Lil' Crown. Here's the story. The 2012 game that inspired all of this, the one my girlfriend, her sister and I loved and lost when it vanished from the...
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v0.9.7: the bread chest learns some manners
July 20, 2026
by
coquerord
A sharp-eyed player on reddit found that the bakery's daily chest paid the same amount whether you had 3 floors or 20, which at floor 3 meant one click bought you sixty floors and skipped the whole ga...
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v0.9.6: name your castle
July 19, 2026
by
coquerord
Two little joys today, both straight from player suggestions. Your castle now wears its name on a wooden plaque above the gates, tap it to christen your kingdom whatever you like (and when you share t...
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v0.9.5: every shop has a personality now
July 19, 2026
by
coquerord
The big one from launch feedback. Until today the best strategy was spamming jewelers. Now every shop plays differently: jewelers earn fastest but fill up in about 30 minutes, so they pay off if you v...
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v0.9.4: upgrades are here
July 19, 2026
by
coquerord
Biggest request from launch day, shipped same day. Every room now has levels: - Shops upgrade to Lv 5, each level makes them faster and lets them store more - Workers earn stars the longer they work,...
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v0.9.3: deeper quests, real idle pacing, sound toggle
July 19, 2026
by
coquerord
Day one brought a wave of players and some very fair criticism: the game was over too fast. If you played this morning, everything unlocked in about fifteen minutes and shops filled up in two, so leav...
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